Just wanted to give a quick shoutout to say that the project is still alive and kicking
Recent progress has resulted in:
You can grab an unofficial build from the latest Git as of 2012-07-12 in this thread to try it out for yourself. Here are some screenshots that you can expect from the new core:
Textures coming very soon. Cheers
Hey folks -
Just thought I'd share a status update on some of the great progress that's been happening with Gekko!
Neobrain has been doing some fantastic work porting Gekko to Linux – so if the Windows only support has scared you off in the past, that is no more
He's also managed to build a freakin awesome cross-platform GUI/debugger (using Qt) in just a few days. You can check out some of the progress on that in his screenshots thread.
I have been working on a new video core, and with it I'm utilizing multicore support. I've gotten the groundwork up to run some simple GX demos, but not enough format decoding for any commerical games (or textures, for that matter). Preliminary results are showing significant speed gains. I'm also utilizing a full programmable pipeline implementation with OpenGL 3.3 – we were stuck in the graphics dark ages prior to this
I'll be keeping up with some of my progress in my screenshots thread.
Shonumi has also implemented configurable joypads, which is a first time for Gekko
There is currently no GUI for configuration yet, so you'll have to get your hands a little dirty to configure them specifically for your devices.
As always, we're always looking for new people to join our team, be it for development or testing help
Check out:
So we’ve got the gang back together again
I’ve been working on the project on and off, and finally got around to making things public. We’ve got a few forums, and the Google Code page as been revamped.
The latest official public release is still v0.30 (same as before), however you can get the latest unofficial build below by visiting this thread.
Please join us on #gekko on EFnet for project discussions. If you’re interested in joining the Google Code project, fill out the contact form, ask me on IRC, or PM me on the forums. We would love some help.
Well – I guess my last post back in October was a little bit of a lie..
So I’ve been doing some tinkering with the project and I could really use a hand with some maintenance things: testing new features, updating configurations, documenting bugs, etc. I know it’s been a bit dead around here for a while, but I am hoping some of our loyal Gekko crew is still around/interested.
Note: There aren’t any big flashy gamer changes yet – so if you want to play games go try Dolphin. This is mostly architectural behind-the-scenes stuff that I need help testing for stability. That being said, please shoot me an email at eric [at] sixbit.net, or hop on EFnet #gekko (I usually idle all day), if interesting…or reluctantly willing
I’d also really just like to bounce ideas off some of you, as well..