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Animal Crossing | New video core
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07-01-2012, 07:08 AM
(This post was last modified: 07-10-2012 10:07 AM by ShizZy.)
Post: #1
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Animal Crossing | New video core
New video core progress for Animal Crossing. Wireframe right now because without textures its impossible to see anything. Just fixed a big bug that made this one start showing triangles right
![]() ![]() This is running interpreter, of course
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07-01-2012, 07:11 AM
Post: #2
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RE: Animal Crossing - New video core
Like that.
Asus Laptop: K53TA OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 2.4GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: 4GB DDR3-1333 |
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07-13-2012, 01:57 PM
Post: #3
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RE: Animal Crossing | New video core
Just to show some progress for a week or so... Many more bug fixes, and optimization. Animal Crossing is now running at a silky-smooth 60fps on my machine - no hacks
![]() ![]() The graphics are a bit cleaned up from the last screenshot, too. |
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07-13-2012, 05:32 PM
Post: #4
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RE: Animal Crossing | New video core
Is that with Int or Jit?
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07-14-2012, 12:31 AM
(This post was last modified: 07-14-2012 12:32 AM by ShizZy.)
Post: #5
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RE: Animal Crossing | New video core
Int, duh
That's why I said no hacks.
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07-14-2012, 03:25 AM
Post: #6
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RE: Animal Crossing | New video core
You fixed some vertex decoding? Should fix most of the spiky geometry?
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07-14-2012, 03:50 AM
Post: #7
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RE: Animal Crossing | New video core
Matt: Some - I didn't do a new build yet because I have more obvious bugs to fix. Hoping to nail them tonight and get vertex position decoding rock solid, before moving on to the next thing (textures).
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07-14-2012, 04:25 AM
Post: #8
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RE: Animal Crossing | New video core
Roger that, I probably won't be able to do anything before next week anyway.
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12-15-2012, 01:33 PM
(This post was last modified: 12-15-2012 01:34 PM by ShizZy.)
Post: #9
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RE: Animal Crossing | New video core
Latest from texture-cache branch... This one has come a long way since I last updated this thread
![]() ![]() ![]()
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